#pragma once

void console_output(const char * format, ...);
void initialise_engine(int width, int height);
void quit(int code);
int load_bitmap(const char* filename);
void delete_bitmap(int handle);
void draw_bitmap(int texture, const float* position, float radius);
void draw_bitmap(int texture, const float* position, const float* size);
void draw_bitmap_tile(int texture, const float* position, const float* size, int index, int tiles);
void start_render();
void end_render();
